While many careless observers, consider the Flash technology in the process of being killed by "killer" HTML 5, in the general silence, there is another historical application which could be done outside seriously. In some ways, this situation reminds me of the classic mistake when he ran the public during the magic shows. Everyone looks at the hand of the magician putting blatantly highlighted, while the other hand, held behind their backs or sides, quietly prepares the trick itself.
But before revealing the final yellow, let's step back a little. To address this is my favorite online games portal. I admit my sin whenever I can, taking advantage of the small parties for a quick coffee break. :-)
Leaving aside the many categories in which the managers of the site catalog the games, from a purely technical point of view, we can divide them into two main departments: two-dimensional games based on Adobe Flash, and 3D games based on Adobe Director. There were also some games made in java, but it is a very small minority. All games are based on three-dimensional shockwave player, and provided you have a graphics card is not too old and a minimum of RAM, performance is not bad. Of course, nothing compares to expirence provided by the user console, but considering that the games run through a web browser and an Internet connection, the final result is good.
Personally, my favorite Flash games, especially those who carry out an original logic of the old Arkanoid, but it is a matter of taste. Returning to the Director, since its inception, the program has covered several areas of action: CD-ROM and DVD media, interactive websites, desktop applications, games, and recently 2D, 3D games. Just
the development of three-dimensional games, is the last of a winning horse program now significantly reduced. Over the years, Flash has indeed eaten all the various business fields in which director was the leader. The technical and political reasons that led to this long, slow erosion would be addressed in this article.
The recent announcement about the new 3D features in Adobe Flash Player, definitely changes the cards on the table. Apparently, in early 2011, will be released the beta version of a set of APIs called Molehill . Through this new tool, you can create the rendering of hundreds of thousands of triangles, z-buffered, high-resolution with a refresh rate of 60 Hz The current standard is limited to a limit of thousands of triangles at 30 Hz for the uninitiated , z-buffering is a useful procedure to manage the z coordinate, which is necessary to represent the depth of a 3D object. Also, where you can not use the resources of the graphics card, Molehill provides the ability to enable a rendering evolved through CPU.
translating into less technical terms, Molehill rendering effects allow the development of high-level, ideal for the creation of three-dimensional games.
So, Flash is not only alive and well (I'd be curious to see 3D games based on HTML 5), but above all is about to steal the last area of \u200b\u200bcompetence in which Director reigned supreme. As in any good yellow, crime previously announced, it's just a red herring aimed at disorientare il lettore. C'è stato un omicidio, ma la vittima non è quella che tutti si aspettavano.
But before revealing the final yellow, let's step back a little. To address this is my favorite online games portal. I admit my sin whenever I can, taking advantage of the small parties for a quick coffee break. :-)
Leaving aside the many categories in which the managers of the site catalog the games, from a purely technical point of view, we can divide them into two main departments: two-dimensional games based on Adobe Flash, and 3D games based on Adobe Director. There were also some games made in java, but it is a very small minority. All games are based on three-dimensional shockwave player, and provided you have a graphics card is not too old and a minimum of RAM, performance is not bad. Of course, nothing compares to expirence provided by the user console, but considering that the games run through a web browser and an Internet connection, the final result is good.
Personally, my favorite Flash games, especially those who carry out an original logic of the old Arkanoid, but it is a matter of taste. Returning to the Director, since its inception, the program has covered several areas of action: CD-ROM and DVD media, interactive websites, desktop applications, games, and recently 2D, 3D games. Just
the development of three-dimensional games, is the last of a winning horse program now significantly reduced. Over the years, Flash has indeed eaten all the various business fields in which director was the leader. The technical and political reasons that led to this long, slow erosion would be addressed in this article.
The recent announcement about the new 3D features in Adobe Flash Player, definitely changes the cards on the table. Apparently, in early 2011, will be released the beta version of a set of APIs called Molehill . Through this new tool, you can create the rendering of hundreds of thousands of triangles, z-buffered, high-resolution with a refresh rate of 60 Hz The current standard is limited to a limit of thousands of triangles at 30 Hz for the uninitiated , z-buffering is a useful procedure to manage the z coordinate, which is necessary to represent the depth of a 3D object. Also, where you can not use the resources of the graphics card, Molehill provides the ability to enable a rendering evolved through CPU.
translating into less technical terms, Molehill rendering effects allow the development of high-level, ideal for the creation of three-dimensional games.
So, Flash is not only alive and well (I'd be curious to see 3D games based on HTML 5), but above all is about to steal the last area of \u200b\u200bcompetence in which Director reigned supreme. As in any good yellow, crime previously announced, it's just a red herring aimed at disorientare il lettore. C'è stato un omicidio, ma la vittima non è quella che tutti si aspettavano.
Il motore grafico illustrato in questo video, mostrato in occasione della Adobe MAX 2010 conference, è stato realizzato tramite il framework Alternativa 3d 8 e il supporto delle nuove API Molehill. Come direbbe Stan Lee: nuff said!